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Purloined from [livejournal.com profile] tinyjo. Go here.


Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.

Detailed Results:

Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - (0)
Lawful Evil ----- (0)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)

Race:
Human ---- (-4)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXXXXXXX (9)
Halfling - (-2)
Dwarf ---- XXXX (4)
Half-Orc - (-5)
Gnome ---- XXXXXX (6)

Class:
Fighter - (-6)
Ranger -- XXX (3)
Paladin - (-8)
Cleric -- (-2)
Mage ---- XXXX (4)
Druid --- (-2)
Thief --- XXXXXX (6)
Bard ---- XXXXX (5)
Monk ---- XXX (3)

Thief? I'm a thief? Hmph.

LJ posts currently floating in my head: Thoughts on leaving Hammicks, thoughts on the new job, thoughts on Light, and thoughts on The Death Of Grass. Some of them may even make it to the page in the next couple of days...

Date: 2003-01-26 02:56 pm (UTC)
From: [identity profile] xsabx.livejournal.com
Good luck in the new job, in case I forget... :->

Date: 2003-01-26 03:12 pm (UTC)
From: [identity profile] hawleygriffen.livejournal.com
You're a no-good chaotic thieving elf! Stay away from that treasure for...

I Am A: Lawful Good Half-Elf Ranger Bard


Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.


Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)


Date: 2003-01-26 03:50 pm (UTC)
From: [identity profile] brassyn.livejournal.com
I Am A: True Neutral Elf Bard Ranger


Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.


Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


Deity:
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)



Detailed Results:

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXX (6)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Evil ---- (-4)

Race:
Human ---- XX (2)
Half-Elf - XXXXXX (6)
Elf ------ XXXXXXXXX (9)
Halfling - X (1)
Dwarf ---- X (1)
Half-Orc - (-1)
Gnome ---- XXXXX (5)

Class:
Fighter - (-1)
Ranger -- XXXXXXX (7)
Paladin - (-2)
Cleric -- (-3)
Mage ---- (0)
Druid --- XX (2)
Thief --- XXXX (4)
Bard ---- XXXXXXXX (8)
Monk ---- (-7)

Date: 2003-01-26 05:07 pm (UTC)
From: [identity profile] pikelet.livejournal.com
I Am A: Lawful Good Human Ranger


Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


Primary Class:
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.


Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)



I am Jack's painfully average, bald-by-choice quiz result.

Date: 2003-01-27 05:46 am (UTC)
From: [identity profile] ex-toastie256.livejournal.com
I Am A: Chaotic Good Elf Bard Mage


Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.


Find out What D&D Character Are You? (http://irulethe.net/~neppyman/dndwho/index.html), courtesy ofImage (http://www.livejournal.com/userinfo.bml?user=neppyman)NeppyMan (http://www.livejournal.com/users/neppyman/) (e-mail) (mailto:neppyman@yahoo.com)





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Detailed Results:

Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- XX (2)
True Neutral ---- (-1)
Chaotic Neutral - (0)
Lawful Evil ----- XX (2)
Neutral Evil ---- (-5)
Chaotic Evil ---- XX (2)

Race:
Human ---- (0)
Half-Elf - XX (2)
Elf ------ XXXXXXXXXX (10)
Halfling - (-5)
Dwarf ---- (-1)
Half-Orc - (0)
Gnome ---- XX (2)

Class:
Fighter - X (1)
Ranger -- (-1)
Paladin - (-4)
Cleric -- (-4)
Mage ---- XXXXX (5)
Druid --- (-3)
Thief --- (0)
Bard ---- XXXXXXXX (8)
Monk ---- (-2)

Date: 2003-01-27 07:21 am (UTC)
From: [identity profile] despotliz.livejournal.com
I Am A: Neutral Good Elf Bard Fighter


Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.


Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.

Worse than that I'm afraid...

Date: 2003-01-27 03:41 pm (UTC)
From: [identity profile] applez.livejournal.com
You're Aragorn!

;-p

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